The Game

every room is your escape room

my role

This is a personal Project, so the entire product was created by me, from ideation to the final visual design.

DELIVERABLES

Full prototype in Axure and Figma files Delivered for development

TOOLS

pen & paper mostly, Axure for wireframing and prototyping, and finally Figma for the design.

The Challenge

Escape rooms as an Hobby become limited

as you get more into it, since you can experience

every room only once, the more you get into it – the harder it gets to find new experiences

The Solution

providing a platform for experiencing and make infinite 

escape rooms, powered by Augmented Reality

The Design Process

Research

In the US alone, There are over

1800

Escape rooms

Escape room have been exploding in popularity in recent years, with no sign of slowing down. on the other hand, room owners and operators have a tendency to “stretch” popular rooms as much as possible, making it harder for avid fans to get new experiences. portable and DIY rooms have emerged trying to solve this issue, but they tend to be very poor or expensive to build, us, and operate.

with the rising of VR, there are a few experimental rooms using this technology, but they are considered no more than a gimmick rather than a “Real” escape room, and therefore their appeal is very limited.

While trying to determine how it would by possible to create an escape room which could be modified and experienced indefinitely, Augmented Reality emerged as a solution to use as a layer that can be easily manipulated to create atmosphere and interactivity, without “disconnecting” the players from the real world and giving a more tangible experience than VR or other portable solutions that currently exist in the market.

Discovery

Wireframing

In order to allow maximum flexability for the player, the app has to main modes:

Fully Automatic, in which the player scans the room and places puzzles in the AR layer according to a genre and difficulty level, and the app will populate the escape room with clues and other artefacts. 
Builder Mode relies on a set of physical cards placed around the room by the player, and the app will render the interactive content according to the card combinations placed by the player.

Card System
& Augmented Reality

Genre Cards

these cards are use to define the overall atmosphere of the room.

Combo Cards

these cards are use to create the puzzles, defining the mechanics and scope

Clue Cards

these cards are used with the combo cards to allow clues for the players

Character Cards

these are triggers for the app to show characters giving info and such

Conclusions

In an ever-expanding market such the escape room space the demand for innovative solutions for richer gaming experiences while still being grounded in physical reality, The Game  is an entry point for digital publishers to move away from the screen and into the real world, while still using the core principles that make so successful in the gaming industry.

 

This is also a great opportunity for independent makers to have a platform for creating content in this type of technology which gets better everyday and offer more features, in a more approachable way.

Close Menu